Here’s the report of Day 1:
Microsoft Press Conference (10:25 - 12:30 PT):
Microsoft’s 2 hour opening of the show, kicked off with the first reveal of The Beatles Rockband. With guest appearances from George Harrison’s son and wife, Yoko Ono and then the appearance of Paul McCartney and Ringo Starr themselves who had a small awkward seeming banter with the audience. This game will obviously be more of the same Rockband formula with the addition of multiple vocals being included for harmonising and what appears to be a massive fan service to anyone of the Beatle mania persuasion.
The Microsoft conference then went on to be hosted by Corporate Vice President for Xbox John Schappert.
Next up was the announcement that 10 brand new titles will be shown in Microsoft’s press conference and that they were going to be focussing on showing us things rather than a bunch of stats. It was clear that Microsoft was trying to go down a new route for the show and that interactivity is the new focus and business area that the company will be focusing on.
The first game up, was Tony Hawk Ride, which had the man himself come out to talk about. The new direction that the game seems to be going down, is that of using a skateboard peripheral (sans wheels) to control your in game character. The peripheral itself, meets today’s standards of being jam packed with extra tech like accelerometers (for movement and flips) and infa red sensors to the sides of the board to detect hand movements which will correspond to in game grabs etc.
After Tony’s chat, a video rolled with other pro skaters trying out the board to some in game footage which looked very much as you would expect from the long running skateboard series.
Next on the block was fan favourite and much wanted sequel Modern Warfare 2, opening first with a trailer showing in game footage as well as a barrage of different locales, castles, ruined buildings and under water areas in conditions ranging from sunny to snowy, culminating in the trailer ending with the release date of 11.10.09.
Jason West and Vince Campella of Infinity Ward then came out and with no fuss, went straight into a hands on play test of the game which seemed like the opening of a snow based mission. The player character slowly ascended a cliff face, in full mountain gear, following a secondary soldier character, showing a plane fly in overhead sweeping said character back down the mountain. Moments later, the npc was saving you from a fatal descent after having to leap to an icy cliff face with dual ice picks, only to slide fifteen feet downwards before almost falling to your doom. The demo then cut to an assault on a factory (still thick in snowfall) that seemed under siege, with the player laying down covering fire as you and your team mate tried to escape. Resulting in one point being chased by soldiers on jet ski like snowmobiles, only to neutralise said pursuers before continuing to flee on the newly captured vehicles, leading to a further vehicular chase scenario.
The pair then left the podium for it then to be revealed that two exclusive map packs will be revealed for Modern Warfare 2 on the Xbox 360.
Following from one of last years big E3 announcements, Yoshinori Kitase and Motomu Toriyama of Square Enix came out to show the first running footage of Final Fantasy 13 on xbox 360. A small piece of in game video (FMA) showed hero characters Lightning and Suggs (with accompanying Chocobo) fleeing, only to be faced with their pursuer which then blended seamlessly into a playable battle against the giant mecha bot, controlled by Toriyama san. Differences were noted from what had been disclosed previously, one such difference being the inclusion of 4 active time gauges, which results in more complex and consecutive attacks. The battle was finished quickly, by the demonstration of one of the series trademark summons Odin, being revealed exclusively to the world for the first time.
Kitase san wrapped things up with the announcement of a release date of Spring 2010.
It was then announced by John Schappert that every game shown from here on in the presentation would be exclusive to xbox 360
To get the Xbox exclusives rolling, Donald Mustard from Chair Entertainment and Cliff Bleszinski (Cliffy B) from Epic took to the stand to inform of their newest Xbox live arcade collaboration, titled; Shadow Complex. Having microphone difficulties, Donald was hard to make out, but was informing that the game took inspirations from titles such as Castlevania and Metroid infuse them with more modern innovations and have it all running off of Unreal engine 3. With a general spy type premise, the game focuses on using the environment to your advantage and more of the game opens up with item and weapon collection, such as a foam gun, that can be used for cover, or to create platforms to reach higher areas. Cliffy B goes on to take over talking about the game as Donald plays and informs that the game has many unlockables (over 120) and that the main game is over 10 hours in length. The game also look very good for an arcade title and is due out this Summer.
John Schappert came back to announce a free game for download that will be available to all 360 live users that will utilise the avatars entitled: Joy Ride, a car racing game for your avatars that has a visual style that you would usually associate with Pixar and fits the avatars well. The game will sport customisable vehicles and have downloadable tracks, that can be raced on with friends, regardless of whether they have downloaded the content or not. Joy Ride will be available this Winter.
Next up, with the mention of favourite franchises, came a trailer for Crackdown 2, which seemed very much like the Real Time Worlds experience that came before it, with a new darker threat being on the cards, but still being more of the same game that Crackdown was. It was also shown that the main character was one of four, hinting at possible 4 player multiplayer (which leads nicely to the next trailer).
Left For Dead 2 was shown in more of a teaser trailer format but still gave some information, such as a New Orleans setting and southern drawled character, who narrated. The trailer showed an onslaught of zombies, including one who seemed like a tank with an extra large arm, before showing a shot of what will most likely be the new cast of characters all wielding weapons that weren’t firearms, including the zombie enthusiasts favourite, the chainsaw as well as an axe, metal poles as well as a frying pan, implying a more melee based combat system on top of all the gun blazing. The trailer finished with a release date of November 17th.
A trailer for Splinter Cell Conviction then ran, which came across in a similar feel to 24 and was quite substantially different than the footage that had been shown previously of the game. As the trailer ended, Maxime Beland and Alexandre Parizeau from Ubisoft came on to demonstrate and explain the game. Some interesting features that they demonstrated was the immersive method they are using to integrate the games story and objectives, which included being projected onto walls, that then faded in non intrusive manners. Dialogue is now much more shorter and is played out in game in real time.
The story has changed in that Sam now no longer has the agency to help him so changes have been made, he is now quicker and stronger and has a new function know as “mark and execute”, which is a two step procedure that gives the player more control in being able to tag an enemy and light before entering a room, so that focus will immediately turn to both these items as you burst through a door, leading to a quick lights out then execute of a target. Each area is touted as being a small sandbox area so that different methods of infiltration and execution can be achieved. The usual barrage of gadgets along with some new ones will be available for Sam to utilise.
Discussed by Dan Greenwalt who appeared on stage alongside a very nice motor of his own, racer sequel Forza Motorsport 3 was shown, with a heavy emphasis being on its community aspects and user created content, going on to show an additional video showing numerous people discussing the professionalism of customising in game cars using the in game art tools to create custom paintjobs for its many car makes and models with top end graphics. A video was then shown demonstrating the potential of the in game video editor which led to a very fun and novel video, showing cars spinning in and out of each other all from in game footage.
Joe Staten proceeded with big announcements on behalf of Bungie for the much fabled Halo franchise. Including a hands on demo of Halo 3: ODST followed by the unveiling of the secret project Halo: Reach (which had been suspected due to a recent security leak that implied it).
The footage of Halo 3: ODST was well received as it stays close to Halo roots, trying a few new things. One example being multiple visors with different HUDs. One revealed an item that when investigated would trigger a separate flashback mission of an ODST soldier connected with the item. This results in the overall story being pieced together through numerous flashbacks and the main character acting as a playable hub to other parts of the game. Other modes will be shown at E3 for the game and it was also mentioned that the game will be released 22nd of September (09.22.09).
The teaser trailer for Halo: Reach, showed Earth being attacked, with grand explosions going up around the planet and hints that the game will be set at the point of attack at the beginning of the Halo storyline. The trailer fades out to the message, falls 2010.
Joe finishes by stating that, much like with Halo 3 and Crackdown, that when you purchase Halo 3: ODST, you will get an invite to the Halo: Reach multiplayer Beta.
Sam Lake from Remedy came on to show and demo a lengthy hands on version of Alan Wake, which looks very good and dark and seems to show a lot of footage of certain people/monsters with a strong aversion to light which can be utilised by Alan in the form of a torch, floodlights or a flare gun to kill or weaken them. Other weaponry, such as a shotgun was used to kill the enemies once they had been weakened by the light. The game seems to heavily use the light idea and incorporates it into its puzzles. The demonstration concluded with a release announcement of Spring 2010.
The game announcements stop for a while as John Schappert moves the presentation onto the other features of Xbox lives service including the additions of features and integrations of other services into xbox live for no additional charge.
In the form of music, Last fm will be integrated with its vast library of tracks and MP3s. For Movies and TV, the integration of a refined Netflix and Sky TV will be included so that countless amounts of films and TV shows will be available as well as being able to watch live television for the first time on a games console. IT was also mentioned that not only will you be able to do this solo, but also whilst partying up with friends.
John further went on to talk about Microsoft’s own services and mentioned that the have been listening to current users and have made some changes based on feedback and a rebranding to Zune media will occur, such as having all their video content at full 1080P HD, as well as eliminating downloading times by making all video instantaneous presumably through streaming, finally it was mentioned that the user base will expand to eighteen countries around the world.
Finally the integration of social networking sites was promised and with help from Felicia Day, Partnerships with Facebook and Twitter for Xbox were demonstrated. The Facebook design for Xbox live is uniquely designed to be attuned for a console rather than PC but still holds all the key features. One new feature shown was Facebook connect that allows pictures and texts from games to be displayed on Facebook. Similar features and design choices seem to have been taken with Twitter as well. Felicia finished by announcing that the social networks will be available this fall/autumn.
Senior Vice President Don Mattrick was brought out to make a special announcement. He asked the audience what is the one blockbuster franchise that every 360 owner has always wanted to play? Only to be tapped on the shoulder, to the sound of an exclamation mark, by Hideo Kojima who proudly announces that he is bringing the Metal Gear Solid series to 360. The crowd erupts and Kojima san goes on to state that the next instalment of Metal Gear will be known as Metal Gear Solid Rising and is currently in development for 360. Don then thanks Kojima san for Metal Gear and welcomes the series to 360 and states he cannot wait to see what the next game hold for Solid Snake. Only for Hideo to interrupt by informing “but Don, I didn’t say anything about solid snake” He smiles, then a teaser trailer runs with super crisp visuals showing close ups of a cyborg body, interspersed with shots of Japanese characters and the letters of rising being revealed. The camera pans out to reveal a half cyborg man with white hair and an eye covered, the title is announced and as it fades out a the voice over states Raiden is back. Hideo finishes by saying that he cannot reveal anymore but the game will be an entirely new Metal Gear experience.
The Final 25 minutes of the presentation was dedicated to Microsoft’s biggest announcement. Was it the motion controller that a lot of people suspected it to be, that desire to do as Sony did and jump on Nintendo’s coat tails? NO it was one better!
Don gave a small speech regarding how limiting a controller can be and what if they were to just get rid of, this then went into a trailer unveiling Microsoft’s biggest unveiling and potentially the biggest announcement of the show…..the Natal.
The trailer, done in the style of a Nintendo ad, crossed with their own latest ad campaign, starts with a sleepy young man walking past his television, only to be recognised and challenged, by name, by the on screen character. the sleepy man accepts and the game starts, with the man assuming a fighting stance, that is mimicked by an on screen avatar. Both He and thus his avatar kick and the challenger is defeated. The ad then moves on to a family, one member of which is miming holding a steering wheel, as she turns, so dos the car, as she changes gears so does the avatars arms on screen. As she goes in for a pit stop, another member of the family, gets up and moves towards the screen and mimes changing and reapplying bolt to a tyre and wheel, which is duplicated by actions happening on screen, this done to show the potential for multiplayer games and thus multi-person recognition. Further examples in the ad, show a child flailing about as a monster on screen imitates his moves and a two player version of football. A message then comes up that states ”use your own stuff” where a boy shows a skateboard to the screen and says scan. moments later it is selectable for him to use. Next sees a girl walk up to the TV, which recognises her and signs into her profile before going o to show her connect to an online friend using vocal commands. The friend then selects through a series of outfits with a wave of the hand to cycle through and when one is chosen, the initial user grabs and drops the outfit onto an avatar with a mime from the hand. As she turns, so does the avatar now wearing the chosen outfit. Next is a family quiz game with everyone pretending to hold a buzzer, then pressing down when they know the answer to the question being announced by the game. The answer is spoken, then verified by the game. Finally a couple are seen selecting through the Xbox menus systems with a swoosh of the hand up or down and a vocal command to select a movie, before finishing off with a shot of the Natal peripheral itself, a long bar, with two cameras that sits underneath the TV.
Don then explains that this is the vision that Microsoft has for the future and that the Natal will be compatible with every Xbox released so far.
Steven Spielberg then comes out to discuss how movies and literature are simple to enjoy but that gaming still has a stigma attached with a complexity that puts people off and that project Natal is the way forward to break down this barrier. Spielberg compares the jump in technology to that of the jump to Imax for the movie industry.
The creative director, Kudo Tsunoda for project Natal then was brought out to show off some tech demos and to show how real the technology actually is currently. First up was a dashboard demo that automatically recognised Kudo and signed him in. With his avatar now signed in, it was moving in real time to the exact (mostly) movements that he himself was doing. He then went on to show movement throughout the dashboard by swiping his hand up and down to move between categories and then left and right to move between options within those categories, before selecting the ricochet demo with a punch.
The demo consisted of a basic game of firing balls down a hallway which hit bricks and bounced back, the demonstrator moved as a see through avatar mimicked her moves. If she hit hard, then the ball moved faster.
The second tech demo was called paint party and was demonstrated by having a digital canvas and physically mimicking throwing paint at the screen to create pictures. Colours were selected by stating the colour before throwing. The paint itself acted in a realistic liquid manner by actually splashing on the canvas. Smaller movements of the hand also resulted in more finer detail and less paint being added. The demonstrators also created a silhouette of an elephant by capturing the physical shape of their body, the silhouette was then filled in and added to the main picture.
The Microsoft conference was concluded by Don Mattrick handing over to Lionhead’s Peter Molyneux to show how Natal can be incorporated into games. Peter came on to state that the technology is pretty revolutionary and that control pads have been a big block a=in creating truly immersive games. He then went on to show a video of Lionhead working with Natal technology, resulting in a project named Milo. A character who can recognise the user of the software, from voice to face to emotion. It then showed a demonstration of a woman named Claire introducing Milo to us.
Claire started by saying hello to Milo, who was playing on a swing and asked him how he was doing. He responded by getting off the swing saying hello back, whilst addressing Claire by her name and asked if she was ok. Claire states that she is nervous, which Milo recognises and responds by saying that he doesn’t believe that she is nervous. Claire goes on by saying that this is the first time that people will see this to which Milo responds thousands of people. What this is demonstrating is that the two, the real Claire and the fictional Milo are having a real time conversation dependant entirely on what the other is saying. Not only that but the emotion is being recognised by Milo and reflected in his own face as well. The pair continue to converse and Claire agrees to help Milo with his homework and at one point Milo is seen throwing a pair of goggles towards Claire who instinctively go to catch them. Peter states in the video that everyone who interacts with Milo, always goes to catch what he throws. The screen pans down to a stream of water and Milo instructs Claire to put her hands in. We can see a very realistic reflection of Claire within the realistic water and as she moves her hands in towards the screen ripples appear and move along with her hand movements. Finally Milo asks Claire to draw a picture of a fish, as she does so, she is mentioning the parts of the fish she is drawing, she then moves the picture to the top of the screen where the Natal peripheral (and thus camera) is located, as she does so, Milo moves his hand to the same position on screen. In that instant, the camera scans in the picture and transfers it to a virtual piece of paper, which is taken by Milo who then examines it and recognises the picture as a fish.
Peter finishes up by stating that this technology is real and ready to use today and that it will be demonstrated on the E3 floors later in the Expo.
Finally Dan Mattrick, sums up the press conference by making reference to most of the big announcements in a very upbeat fashion and wishes everyone a good E3.
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wanted is a new 3rd Person Shooter game which is planned for a 2009 release. This game is Universals first entry into the Gaming Business. The game seems to have an exciting storyline which follows where the Hollywood movie, Wanted left off.
There are few unique gameplay moves such as taking cover by moving between cover points and pushing a button.

From the Demo game, the unique fighting movies appear pretty uninteresting. You get three techniques based on combat styles from the film — the ability to bend the trajectory path of bullets to attack hidden enemies (curving bullets), the ability to slow time to attack multiple enemies more easily (assassin time), and the ability to fire many bullets at once which collide mid-air to destroy multiple enemies (bullet explosion).

Wanted: Weapons of Fate does have a few interesting features that are not immediately available in the game itself. There are hidden codes in the Blu-ray Hi-Def edition of the film Wanted that allow players of Wanted: Weapons of Fate to use super weapons, obtain unlimited adrenaline (you must have adrenaline in order to use the curving bullets skill), and even play as a different character.

Midway Games is an American video game publisher famous for its landmark titles such as Mortal Kombat, Ms. Pac-Man, Spy Hunter, Tron and NBA Jam. It was listed as the #19 video game publisher in September 2005 and the #20 in September 2006 by the magazine Game Developer.
Sumner Redstone was the head and owned huge stakes of around 87% in the Company. But this month, he sold all of this stocks to a private investor Mark Thomas for $100,000+
Due to ongoing financial losses, The New York Stock Exchange has recently warned Midway that it would de-list the company from the NYSE if its share prices continued to fall.
The sale is an attempt to settle the $1.6 billion of debt that Redstone and his company had accumulated.
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GiantBomb.com has the word that Ubisoft’s sequel to Assassin’s Creed maybe based in the 1700s time-period. Yes, but will it have Jade Raymond?
“Pachter let slip that Ubisoft would be changing the time-frame of the freshly confirmed Assassin’s Creed sequel from 1191 to “several hundred years in the future” or more specifically, “sometime in the 1700s.” While the time change was presented by Pachter as fact, he went on to speculate that the French Revolution could be a potential setting.“
Did you like this post?Captain America and the Avengers was originally a coin-op arcade game featuring a squad of Earth’s Mightiest Heroes. Players could choose from four Avengers mainstays: Iron Man, The Vision, Hawkeye, and the Captain himself. The game played a lot like the Ninja Turtles arcade games of the time, with wave after wave of enemies to defeat along a simple side scrolling path. Other Avengers such as Wonder Man and and Quicksilver would occasionally pop up to lend some assistance similar to X-Men on the Sega Genesis.
With Marvel Ultimate Alliance and the X-Men Legends series proving how well the Marvel universe can translate into fun, challenging games, it’s time for Marvel’s greatest to step up and take their piece of the pie. There are many diverse characters in the Avengers ever changing roster, and fan favorites such as Thor and The Hulk could fight alongside lesser known characters like Scarlet Witch and Black Knight. This would make things easy for both long time Avengers fans and newcomers alike.
A similar set up as Marvel Ultimate Alliance would be excellent, but possibly with an emphasis on following the Avengers on their most memorable adventures such as the creation of Ultron and the Kree-Skrull War. All in all, a new Avengers game never had a better chance for success than now, with multiple characters appearing in their own movies, all eventually leading up o an Avengers film.
Did you like this post?Yes It Is! With so many good games being launched or going to be launched and nothing interesting going to happen in the field of Technology 2008 is rightfully the Year of Gaming. Some other things which may take the crown away at the end of this year are “Merger” because of Microsoft and Yahoo merger.
Here is a list of games which have been launched or going to be launched soon!

All this and only 3 months have passed by of the year 2008. Analyst says that Video Games sales rose by 35%. Analyst says that there is more to come. As the popularity of video games continues to rise, so will the popularity of all facets of the industry. And although the gaming business has been booming for years, 2008 will surely prove to be its breakout year.
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The above picture is of Super Genintari which is the latest Mega Console mod by Richard DaLuz. The above Bronze-Acrylic case consists of Atari 2600, Nintendo Entertainment System, Genesis and Super NES. The Super Genintari connects to a TV using a single cable via a A/V cableand and is capable of running four games simultaneously and it also cooks bread with the generated heat. Richard DaLuz spend started working on this project from 2002 and finished it now in 2008!!!
Did you like this post?Here is a funny FoxTrot Cartoon strip on Money and Taxes

Apple recently announced the SDK for the iPhone and also demonstrated the real capabilities of the iPhone interms of 3D Graphics.
Major Gaming Companies like EA, Gameloft, SEGA have already announced plans for the iPhone.
EA has just announced its highly anticipated game “Spore” for the iPhone. Although we would not see it anytime before September, Jobs demoed it at the SDK Event.
Check out a Demo of Spore below :
The other game announced was SEGA’s Super Monkey Ball ! It will be fun to see this game make use of the iPhone accelerometer. The iPhone might just become to next handheld Wii !
Distribution of games (or apps) will be done via the AppStore which is pretty similar to current AapTapp Installer ! This will undoubtedly become one of the fastest way of selling games.
So, will iPhone be able to match upto PSP Level Graphics ? Will it succeed as a Gaming Platform ? Let’s wait and watch……
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If you’re one of those who like to dress up like all whacky and still manage to look like a handsome fool, then this is one event you won’t like to miss !
Guinness World Record’s Gamer’s Edition wants to create the ‘Largest gathering of Games characters‘ at the Millenium Bridge in London on March 18th, and they’re inviting gamers and cosplayers to come make history.
“All characters will appear in the Guinness World Record Gamers Edition 2009 plus on the website as well as receiving a gift for their efforts! The record attempt celebrates the inaugral Guinness World Record Gamer’s Edition that is on sale now and is bursting with new records, high score statistics and fascinating facts.”
Sounds fun right ? Then why wait…just drop in a mail at gamesgathering@guinnessworldrecords.com to register yourself !
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Click Here for SF 4 Video at GDC
Think about Arcade based fighting games and which games come to your mind ? Surely Street Fighter must be one of them !
The much talked about Street Fighter IV had a playable early Build and looked totally Amazing ! Check out the video above and you’ll know !
But, Capcom says that this game is far from finished. According to them the game is only 50-60% complete and that too only the Arcade mode !
So inshort all those games who were waiting for a fresh version of SF have a wait longer now. Street Fighter IV is due to hit Japanese arcades in late July.
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I’m sure all of you have seen Jonney Quest or atleast The Matrix. Well what we’re talking about here is the Future of Gaming. Sure 20 years from now, we’ll still have Dedicated Gaming Consoles, but the way we play those games is what interests most of us.
Virtual Reality is a widely discussed topic. Gaming Companies have to try and switch over to the Future. The reason for the Success of the Wii is not its Graphic abilities but the way we interact with the game, the way we actually GET INTO the game. Nintendo realized this and made big bucks and therefore the Wii is the highest sold Next-Gen Console !
Just to take us a step further into all this - theres a company known as Vuzix which creates Video Eye Wears which immerses a gamer right into the game. You can move, look around, listen, and communicate with others - almost like being in the ‘real’ world. The Integrated 3 DOF head-tracker lets users look around inside of virtual worlds as if they are actually there ! And not to mention it also has the ability to automatically switch between Stereoscopic (3D) Vision and Normal 2D vision without the need of a switch.
Needless to say, innovative things like these do not come cheap ! The VR920 add the ability to segment multi-player displays so that the person wearing the AV902-C only sees their half (2-player) or quadrant (in 4-player) of the screen presented as a 62-inch virtual display and costs about $399 !
Check out their Official Site if you wish to buy this Gaming Gear : http://www.vuzix.com/iwear/products_vr920.html
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There’s always some game each year which makes heads turn and gathers a lot of attention due to its newness. Last year that was Crysis, this year according to many top Gaming Sites it could be The Club ! What makes The Club stand out among others is the blend of Third Person Shooting and Racing !
The story of the game centers around The Club, a shadowy underground blood-sport controlled by faceless, wealthy and an influential elite who place their bets on who will survive the gladiatorial style combat.
The game includes over nine multiplayer modes, with online leaderboards to compare scores. Online games can feature up to 7 real-time opponents on-line or battle off-line in 4-player split-screen mode.
There are total 8 Characters to choose from whose genres range a racer, hunter, gambler etc. This game concentrates more on Fun factor rather than realism !
This game is Developed by Bizarre Creations, who are famous for their PGR (Project Gotham Racing) series of the XBox.
The Club will be released on 19th February for PC, XBox 360 and the Playstation 3 !
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The GAME which has turned many lazy, unsocial gamers into near Professional Guitarists (which indirectly helped them impress their girlfriends) will soon be available in its latest iteration titled Guitar Hero : Aerosmith at around June this year.
The game will entitle players to take the roles of guitarists Steve Perry and Brad Whitford, as well as Tom Hamilton.
Guitar Hero : Aerosmith like all its preceders will be available on Xbox 360, PlayStation 3, Wii, and PlayStation 2.
For the cherry on the icing Activision will also be giving current owners of Guitar Hero III for PS3/X360 a chance to download the Song ‘Dream On’ for free, from February 16-18.
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The critically acclaimed game Bio Shock which according to me was even better than Crysis or TimeShift will soon be available in its Mobile Version being developed by IG Fun LLC. The PC/XBox Version game had received overwhelmingly positive reviews, and ranks as the 13th best video game on Game Rankings based on reviews from critics.
Its now to be seen if the Mobile Version can match up to even 10% of what its PC counterpart did, Mobile versions of any games are often having bad graphics majorly because of the CellPhones smaller screen, low processing power and differences in Operating Systems. How the developer makes use of the Storyline or Concept and implements it is still unknown. But be sure that once this Game is out, we’ll be the first one’s to let you know
GameFront posted review scores from the two most important magazines in Japan.
Famitsu
Devil May Cry 4 (PS3/Xbox 360, Capcom): 9 / 9 / 9 / 8 - (35/40)
Makai Senki Disgaea 3 (PS3, Nippon Ichi): 8 / 8 / 8 / 8 - (32/40)
Need for Speed ProStreet (PS2, EA): 7 / 6 / 6 / 5 - (24/40)
Need for Speed ProStreet (PS2, EA): 7 / 6 / 7 / 5 - (25/40)
Need for Speed ProStreet (PS2, EA): 8 / 7 / 8 / 6 - (29/40)
Sega Rally Revo (PS3/Xbox 360, Sega): 7 / 8 / 7 / 9 - (31/40)
Xyanide (PS2, Ertain): 5 / 7 / 5 / 5 - (22/40)
Taiheiyou no Arashi: Senkan Yamato, Akatsuki ni Shutsugekisu (PS2, Systemsoft): 5 / 4 / 4 / 5 - (18/40)
Suzumiya Haruhi no Tomadoi (PS2, Banpresto): 7 / 7 / 8 / 6 - (28/40)
Family Ski (Wii, Bandai Namco): 7 / 9 / 7 / 7 - (30/40)
Dengeki PS
Devil May Cry 4 (PS3 Capcom): 85 / 85 / 85 / 85
Makai Senki Disgaea 3 (PS3, Nippon Ichi): 90 / 90 / 85 / 90
Sega Rally Revo (PS3/Xbox 360, Sega): 75 / 80 / 70 / 75
Suzumiya Haruhi no Tomadoi (PS2, Banpresto): 80 / 85 / 80 / 65
Taiheiyou no Arashi: Senkan Yamato, Akatsuki ni Shutsugekisu (PS2, Systemsoft): 90 / 90 / 85 / 70
Okay, now Rambo was never really known for its appeal as a video game property. The games that have been produced based on the Rambo films really haven’t done much to blow anybody away. However, maybe its time for a real hardcore, action packed video game based on the Rambo franchise. All of the elements are there: gunplay, stealth tactics, survival skills, this game needs to be made. How can it be made the right way? That’s simple.
Make the standard gameplay like Splinter Cell, using the environment as a means of camo, hiding in trees, and so forth. Like in the original Rambo film, First Blood. If you decide to use firearms, the view could switch to Resident Evil 4 or Gears of War style over the shoulder view.
The truly original mechanic to the game would be the ability to set traps. This is a key element to First Blood, and has rarely been done before in video games (Tecmo’s Deception being one of the few). Combining these three styles of gameplay would create replayability, as there would be many ways to tackle a situation.
There are also a variety of missions one could perform. From infiltration to interrigation, saving hostages to vehicle based missions, there is no limit to the variety a property like Rambo could hold. Combine these elements with cutting edge next-gen graphics and Sly Stallone’s likeness and voice-acting, and you could have a stellar game.
With the fourth Rambo film headed to theaters soon, this is the perfect time for a Rambo game to arrive on store shelves, as long as it isn’t a cheap cash in. Not all licensed games are bad, look at Riddick or The Thing for example. Oh, and if anyone should be in charge, let Pete Wanat get his hands on this.
Did you like this post?Given to the lack of content on this blog we’ve decided to include some of the better game merchandise items available online starting with major series such as Metal Gear Solid and World of WarCraft.
More to come in the next months. Hope you enjoy the addition.
Did you like this post?Me and Klassik, my brother, wanted to apologize to our readers for the recent lack of updates. The holiday season has been a very busy one for us. Moving, finals, and visits from our long lost father (love you dad!) have made updating the site a tough thing to get done. However, expect to look forward to new posts starting tomorrow, and thanks for staying with us.
-Will
Did you like this post?There are a lot of remakes of classic games and revivals of old franchises in the video game world lately. Classic games like Bionic Commando are getting the next-gen treatment, and I wanted to take this opportunity to tell you guys some games that I would like to see get the same treatment.
The Haunting: Starring Polterguy was a game released for the Sega Genesis many a year ago. The game featured a ghost who haunts the home of of an obnoxious family. The basic goal was to jump into inanimate objects which would cause them to do all sorts of ghastly things from walls bleeding, to chairs floating. The game is totally unlike anything you’ve ever played before, and that is why it deserves the next-gen treatment.
What needs to stay:
What needs to go:
The idea of haunting a home is not something we have seen since Polterguy, and could make a truly unique, interesting game to play. Check out some footage of the original here.
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